Hello, my name is Cristian Salazar. I am a sound designer for Games. As well I am a student at Columbia College Chicago.
DAWS I know how to use
-Reaper
-Protools
-Audacity
Game Engines I also know
-Unity
-Unreal
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The game I have been working on the sound design: https://ricarto.itch.io/dimension-break
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I'm currently working on a game in which it's best described as an Action 2D game. In which the player would have to fight a wave of enemies and beat the boss in that level. Every level will have a different setting. As well we have many weapons that the player can use to play the game. Each weapon will have its own way of killing the enemies at that level. As a sound designer for the team. In the first demo, I focus on creating the basic sounds that the player would hear the whole game as well as adding sounds for the first level.
2/25/22- My top 2 sounds that I create are when the player toss a poison flask and when the slime gets hit. The reason why I choose those two is that both make the player feel like they did the action and they get the feedback right away. The poison flask audio clip should feel like it's thrown above and have that crisp sound of the area burning in the ground. I also like how the slime sounds like it got punched in the gut and the slime squish in pain. Anyways if you are interested in all the sounds, I'll link all the sounds of a YouTube video.
Youtube Link:
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4/8/22 - I've been mostly making a lot of sounds for our weapons. As well as creating sounds for the enemies in the game. As well I have been made a song for our game. As well as creating the ambiance of our game. While creating those sounds I had two sounds that I enjoy creating and how they sound. Those sounds that I created were the Brust Gun sound and the ambiance of the game. I enjoy those sounds because, while creating the Brust Gun I wanted the sound to feel like the sound has a heavyweight and short. I also enjoy that I added a reloading sound with the Brust Gun which it's just the cherry on top. In the ambiance that I created, I wanted the player to feel like they are in a forest near a river. This also took the most amount of time for me for creating the ambiance. That's why when it was done, I felt happy with the ambiance. I would post a link to the video with all the sounds of the weapons and as well the ambiance. I would also post a video of my sounds in the game while the game is running.
Youtube Link Game Demo:
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5/13/2022
We had discussed with each other that we would continue to work on our game. Each other would have our own goals for our game. I would continue to create sounds for our game. One of my favorite sounds that I had recently added is the soundtrack for our menu and the sound makes when the player clicks start. During the summer I'm gonna add a sound for every player to regain their health and create each boss's own theme song. I also going to attempt to add WWise later on as a midware. The reason for this is that this would let me control the audio files even more. As well I want to show this as one of my Profilio that I know how to use WWise. The video below is my layout for the WWise for our game. So there are no audio files in there at the moment.